For this model I was challenged with creating a 3D model from an original J.C. Leyendecker Illustration. I chose the piece Fanchon the Lobster because I really enjoyed the character.
This is some of the character and environment work I did for a new indie game we developed in my BFA class. I am responsible for all of the modeling, rigging, texturing and design work. As a bonus I did some Unity 3D research and made a interactive prototype to give an idea of what the game might look like were it produced:
This is my 3D rendition of the house from Disney's movie Lilo and Stitch. I chose the house that appears at the end of the film because of its iconic observatory tower. I particularly enjoyed working on this piece because of the organic nature of the environment, but also because I love Hawaii.